


If you decide to spawn it from an altar, you should probably wait until you've finished the quest, as you'll likely be in no condition to continue afterwards. The Shambler is easily more dangerous than most bosses, meaning it's usually better to avoid fighting it.

If at least one is left alive, the Shambler has a chance to use Stentorious Lament, which will shuffle your party's formation again in addition to causing stress. If one or both of the Tentacles are killed, the Shambler may attempt to re-summon them the next time it acts. Unlike the Shambler itself, the Tentacles have a very high speed they are very likely to take actions before the party, applying an extremely strong buff to themselves. Don't summon it unless the party is prepared to kill it.ĭue to a very low speed, it will most likely act last, using either Obdurous Advancement or Undulating Withdrawal and summoning 2 Shambler Tentacles. If summoned but then ran away from, the Shambler will appear again as the next encounter. The party will always be surprised when the battle starts, disrupting party formation. The Shambler fight will always be at 0 torchlight, with all the buffs and debuffs associated, and the light cannot be increased with torches or skills while the Shambler is still alive. Even if a Tentacle is killed, the Shambler will just create a new one, replacing ones that were killed. Every turn, it will attempt to spawn two Shambler Tentacles, fairly weak enemies that give themselves an enormous buff with every attack, causing it to grow stronger and stronger. When traveling with your torchlight at 0, the Shambler may appear, replacing any hallway fight (1% chance on Apprentice, 8% on Veteran, 12% Champion), or when a Torch is used on a Shambler's Altar (which will also set the light to 0). Behold the infinite malignity of the stars!Ī predatory nightmare summoned from the darkest recesses of the unknown, the Shambler is an Eldritch miniboss that lurks in blackest pitch, dropping Ancestral trinkets when killed.
